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-
- Game Title: ATOMIX BLOBS: LOST IN LOSTMAZE
- Version: 1.2 (Full Version)
- Category: Puzzle/Arcade
- Released Date: 6th January 2001
- Updated Date: 8th April 2001
- Developed By: Ron Marie Services
- Contacting Us: Email: ronnie@ronmarie.com
- Web site: http://www.ronmarie.com
-
-
-
- ============
- INTRODUCTION
- ============
- The Atomix Blobs were happy creatures who live happily in BLOBTOWN. One day, the evil
- WACKO came and destroyed the entire town.
-
- Unknown to WACKO, there were still some Blobs who were 'out-of-town' during the
- catastrophe. Sad to find the entire BLOBTOWN destroyed by WACKO; the last 5 surviving
- Blobs (Mandee, Cindee, Wandee, Zandee & Fandee) pledged to rebuild the town; and to
- rebuild the Blob generation, before they seek revenge on WACKO. To do that, the Blobs
- have to travel to the ARKADE WORLD to regain their atomix strength & power, and to
- collect all the materials to rebuild the BLOBTOWN again.
-
-
- ==============
- THE GAME STORY
- ==============
- In this game, Mandee the red Blob suddenly found himself lost in the LOSTMAZE Sector
- of the ARKADE WORLD. Mandee needs your help to guide him get out of the LOSTMAZE
- safely. Simply guide Mandee towards the EXIT on each level. Be careful though, the
- orange-colored tiles are very fragile and will collapse once Mandee steps on it.
-
- The EXIT gate will not open until all orange tiles are cleared on each level. By the
- way, don't ever let Mandee touch the blue-colored Atomix floor - it's deadly.
-
- You have only 5 chances to help Mandee! Can you help?
-
-
- ==========
- GAME RULES
- ==========
- ╖ Use the arrow keys (left, right, up, down) to guide Mandee move along the tiles.
-
- ╖ Your mission ends when you have safely guided Mandee completed all 20 levels; or
- when you've failed in your mission (your 5 chances are gone).
-
-
- Can you help the 5 Blobs regain their strength, power and rebuild the BLOBTOWN?
- Well, the only way is to get into the game now and let the experience begin!
-
-
- ========================
- OTHER USEFUL INFORMATION
- ========================
- 1. Press 'Q' at game level to return to MAIN MENU.
- Press 'Q' at MAIN MENU to quit the game.
-
- 2. Press "F4" to toggle between "FULL SCREEN mode" and "NORMAL WINDOW mode".
- By default, this game runs in "FULL-SCREEN mode". In "NORMAL Window mode", you
- can minimize or resize the game window, just like any other typical Windows
- application.
-
- 3. Press "F5" to save the current state of the game.
-
- 4. Press "F6" to load the previous saved state of the game.
-
-
- ==================
- SYSTEM REQUIREMENT
- ==================
- * Multimedia PC with a Pentium 166 MHz or higher processor
- * Microsoft(tm) Windows(tm) 95 or Windows 98 operating system or later
- * 32 MB of RAM
- * 4 MB hard disk space required
- * Sound Blaster« compatible sound card
- * Microsoft DirectX 6.0-compatible
- * SVGA video card capable of supporting 800 x 600 16-bit color display
-
-
- =======
- HISTORY
- =======
- Version 0.9x - Dec 2000 - Beta Testing
- Version 1.0 - 1st Jan 2001 - Released
- Version 1.0a - 6th Jan 2001 - Pressing 'S' to start new game does not work. Fixed.
- Version 1.2 - 8th April 2001 - Fixed minor bugs. Optimized code.
-
-
- =========================
- CREDITS & ACKNOWLEDGEMENT
- =========================
- 1. This game was developed using the "GAME MAKER" engine, an intuitive drag-and-drop
- visual game development tool developed by Mark Overmars.
-
- We highly recommend this tool if you wish to write their own game, even if you
- don't know anything about programming!
-
- For more information on the "GAME MAKER" software, check Mark's GAME MAKER site at:
- http://www.cs.uu.nl/~markov/kids/gmaker/index.html
-
-
- =======================
- DISCLAIMER & TRADEMARKS
- =======================
- THIS SOFTWARE AND THE ACCOMPANYING FILES ARE PROVIDED "AS IS" AND WITHOUT WARRANTIES
- AS TO PERFORMANCE OR MERCHANTABILITY OR ANY OTHER WARRANTIES WHETHER EXPRESSED OR
- IMPLIED.
-
- RON MARIE SERVICES (HEREIN KNOWN AS "RMS") DISCAIMS ALL OTHER WARRANTIES, EITHER
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY
- AND FITNESS FOR A PARTICULAR PURPOSE, WITH RESPECT TO THE SOFTWARE, THE ACCOMPANYING
- WRITTEN MATERIALS, AND ANY ACCOMPANYING HARDWARE.
-
- NO LIABILITY FOR DAMAGES. IN NO EVENT SHALL RMS OR ITS SUPPLIERS BE LIABLE FOR ANY
- DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DIRECT DAMAGES, CONSEQUENTIAL
- DAMAGES AND OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THIS
- RMS SOFTWARE PRODUCT, EVEN IF RMS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
-
-
- ==========
- COPYRIGHTS
- ==========
- * The "ATOMIX BLOBS" game & it's Blob characters are developed and copyrighted by
- Ron Marie Services of Singapore.
-
- * Any resemblance to the game, game characters, or music/effects are purely
- coincidental.
-
- * "GAME MAKER" is copyrighted by Mark Overmars.
-
- * All other product names & tradenames mentioned are copyrighted by their respective
- holders.
-
-
- ============
- DISTRIBUTION
- ============
- This is a FULL VERSION consisting of 20 exciting levels. This is the first of a series
- of games we'll be developing under the "ATOMIX BLOBS" series. We've decided to release
- this game as a "FREEWARE" as we hope you can enjoy playing the games just as much as
- we do in designing them.
-
- You may distribute this game on a PERSONAL basis, i.e., you are encouraged to pass it
- to friends and associates so that they can enjoy the same experiences you had.
-
- For commercial CD bundling, please request an official permission from us; and/or
- availability of updated version or other game titles under the ATMOMIX BLOBS series.
-
-
- ===========================
- OTHER GAMES DEVELOPED BY US
- ===========================
- We also developer other types of games; with some of them receiving favorable response
- and awards/accolades from recognised sites. Always check our web site (listed above)
- for more information on the games we've developed.
-
-
- =============
- CONTACTING US
- =============
- We welcome any suggestions, feedback or enquiry (commercial, business or personal) on
- the games we've developed. We're also available for customized games.
-
- Feel free to contact us!
-
-
- ==============================================
- GET INTO THE GAME NOW.. AND LET THE FUN BEGIN!
- ==============================================
-
-
-